
Lyra
6 sync pairs






Release Date
Acquisition

Grants all of the following effects the first time the user enters a battle each battle: Reduces the user’s sync move countdown by three. Raises the user’s Attack by six stat ranks. Increases the user’s Physical Moves ↑ Next effect by two ranks.
Grants all of the following effects after your team’s sync pair uses their sync move: Restores the user’s HP by approximately 20% of its maximum HP. Increases the user’s Physical Moves ↑ Next effect by two ranks. Restores one MP of the user’s buddy move.
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user’s team by one rank the first time its sync move is used each battle.
Activation Condition: When the user’s Attack is raised.
Deactivation Condition: Cannot be deactivated.
Removes the frozen condition from the user. Never misses. The more the user’s sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) Lowers the target’s Attack and Defense by two stat ranks. Leaves the target burned.
Applies the Supereffective ↑ Next effect to an ally.
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.
Removes the frozen condition from the user. Never misses. The more the user’s sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) Leaves the target burned. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user’s Super
Effective ↑ is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Applies the Supereffective ↑ Next effect to the user.
Reduces the user’s sync move countdown by two. Increases the user’s Physical Moves ↑ Next effect by three ranks. Increases the user’s Sync Move ↑ Next effect by five ranks.
No additional effect.