Sabi & Rhyperior
#247SinnohSuper Awakening

Sabi & Rhyperior

TypeGroundGround
WeakWaterWater
RoleTechTech
EX RoleStrike (Physical)Strike (Physical)

Release Date

June 16, 2026

Acquisition

EX Fair Scout

Versions

Sabi & Rhyperior variant 1
Sabi & Rhyperior variant 2

Pokémon

Rhyperior

Rhyperior

Base Stats

HP
702
Attack
448
Defense
201
Sp. Atk
132
Sp. Def
183
Speed
280

Stats at Lv. 150

HP
736
Attack
472
Defense
211
Sp. Atk
138
Sp. Def
193
Speed
294

Stats at Lv. 200

HP
906
Attack
592
Defense
261
Sp. Atk
168
Sp. Def
243
Speed
364

Skills

Passive Skills

Sinnoh Rush

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

You Got Cold Feet?

Grants all of the following effects the first time the user enters a battle each battle: Applies Sinnoh Circle (Physical) to the allied field of play. Raises the user’s Attack by six stat ranks. Increases the user’s Physical Moves ↑ Next effect by two ranks.

Try and Catch Me!

Applies the Free Move Next effect to the user when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero.

Soften Up 1

Critical hits land more easily when the user attacks with a sync move.

Super Awakening

Carefree Clairvoyance

Reduces the user’s sync move countdown by one the first time its sync move is used each battle. Turns the field of play’s zone into a Ground Zone the first time the user’s sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.

Theme Skills

GroundSinnohPigtailsSupernatural

Moves

Moves

GroundEarthquakePhysicalPhysical
Power: 100-120Accuracy: 100Gauge: 3Target: All opponentsUser: Pokemon

No additional effect.

Gauge: 2Uses: 2Target: Allied sideUser: Trainer

Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Physical) to the allied field of play. Sinnoh Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

Power: 200-240Gauge: 2Uses: 2Target: An opponentUser: Pokemon

Activation Condition: When the user’s Physical Moves ↑ Next effect is increased.
Deactivation Condition: When the user’s Physical Moves ↑ Next effect is not increased.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Increases the user’s Sync Move ↑ Next effect by five ranks. Grants all of the following effects the first time this attack move is successful each battle: Applies the Physical Move Break effect to the target. Reduces the user’s sync move countdown by two. Increases the user’s Physical Moves ↑ Next effect by double the number of ranks consumed when using this move.

Uses: 1Target: SelfUser: Trainer

Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by two ranks. Increases the user’s Sync Move ↑ Next effect by five ranks.

Sync Move

Power: 200-240Target: An opponentUser: Pokemon

The more the user’s Attack is raised, the greater the power of this attack.

Trainer & Pokémon

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