
Geeta
2 sync pairs






Release Date
Acquisition

Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle. Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle.
Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Poison Zone. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user is hit by a sync move while the zone is a Poison Zone.
Protects all allied sync pairs against critical hits when the zone is a Poison Zone.
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Poison theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Raises the Poison Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Poison Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play.
Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Leaves the target poisoned. Removes a damage field from the allied field of play. Removes the trapped condition from the user.
Restores an ally’s HP by approximately 40% of its maximum HP.
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent’s field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent’s field of play.
Never misses. This attack’s power is doubled when the target is poisoned or badly poisoned. Applies the Physical Move Break effect and Special Move Break effect to the target the first time this attack move is successful each battle. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.
Reduces the user’s sync move countdown by two. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs (can be raised by up to four stat ranks maximum).
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.