
Arezu
2 sync pairs






Release Date
Acquisition

The user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 50% when you only have one Pokémon on your team. Powers up the user’s moves and sync move when you only have one Pokémon on your team.
Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 10 ranks when an ally on your team faints.
Reduces the user’s sync move countdown by nine when an ally on your team faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by nine instead when the user faints. This effect can activate up to two times per battle.
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Applies the Damage Guard Next effect to the user.
Activation Condition: When the user’s Trainer uses any moves one time.
Deactivation Condition: Cannot be deactivated.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more fainted Pokémon on your team, the greater the power of this attack. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Restores one MP for this move when you have two or more Pokémon on your team.
Reduces the user’s sync move countdown by two. Raises the user’s Attack and Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks.
The more the user’s Attack is raised, the greater the power of this attack.